Bite By Daylight All Survivor Classes
Role breakdowns for every BBN-style survivor class the Bite By Daylight kit recreates.
Survivors keep the lights on in Bite By Daylight. You complete generators or battery objectives, stabilize teammates, and stall the killer until 6 AM. Classes change how you contribute, not the win condition. This page covers the five core roles from the Bite By Night-style kit that BBD recreates: Customer, Medic, Security Guard, Fighter, and Technician.
Caveat: Bite By Daylight may ship fewer classes or different numbers than Bite By Night. Treat the kits below as shared-pattern references and verify prompts in your build. Rankings: Survivor Tier List. Tactics: How to Survive. Killer threats: Killers.
Customer — free survivalist
Unlock: Free · Role: Self-sufficient objective runner
Customer is the default survivor and the best way to learn stamina, generator timing, and when to abandon a gen. Shared kit notes usually list about 100 HP, 100 stamina, walk speed near 12, and run speed near 24.
Abilities (shared kit pattern)
- Drink / speed tool: Short burst of movement and recovery that often applies a brief slow afterward — do not drink into a dead end.
- Pizza / self-heal: Restores a chunk of missing health (community notes often cite around 30%), letting you reset without a Medic.
Play tips
Take lonely generators, track the clock, and only take extended chases when teammates need the distraction. Customer looks “selfish,” but a finished objective is team play.
Medic — primary healer
Unlock: Low Scrap (community ~800) · Role: Healer
Medic turns lost chases into second lives. Many BBN-style builds combine an active heal on allies with passive aura healing and self-sustain, sometimes allowing overheal or shield when targets are already full.
Why Medic matters
- Cheapest meaningful team upgrade after Customer
- Enables Fighter peels and Guard camera plays by keeping HP pools healthy
- High priority target — expect tunnel pressure from competent killers
Heal from cover, not in the open middle of a room. If the killer is committed to you, kite toward teammates who can peel rather than dying on a full medkit animation.
Security Guard — intel and slowdown
Unlock: Mid Scrap (community ~1,100) · Role: Support
Security Guard brings a taser-style slow and a tablet or camera network that reveals killer position. Shared stats often mirror Customer’s mobility with sturdy 100 HP.
Why Guard is S-tier material
Information wins asym games. Calling a Rotten trap setup or a Project rotate saves more lives than one extra generator tick. Use cameras between objectives; do not AFK in the tablet while gens stall.
Taser peels shine when a teammate is already mid-loop. Wasting the slow on a full-health killer across the map teaches them you are empty.
Fighter — stunner and peeler
Unlock: Mid-high Scrap (community ~1,350) · Role: Stunner
Fighter carries the fire-axe fantasy: Swing lunges to stun the killer for multiple seconds, and Parry negates a close-range hit while banking resources that empower the next Swing.
Discipline checklist
- Parry the telegraph you can see; guessing feeds free damage
- After stun-immunity patches, never double-Swing into a protected killer
- Peel for Medics and Guardians first — your job is tempo, not solo hero chases
Fighter rewards mechanical practice. Warm up in customs or quiet lobbies using Controls bindings before you bank on peels in sweaty November CCU spikes.
Technician — engineer disruptor
Unlock: Higher Scrap (community ~1,600) · Role: Engineer
Technician places disruption fields that slow or daze hunters and uses phasing or mask tools to reposition through collision at a cost (often a slow or stamina tax). The class is creative and map-dependent.
When Technician works
- Premades that pre-trap Rotten loop tiles
- Maps with choke corridors where static fields deny M1 paths
- Players who already understand tiles from Customer hours
When to wait
If you are still learning the clock, spend Scrap on Medic or Security Guard first. Technician’s ceiling is high; its floor in random pubs is lower, which is why many tier lists keep it in B until the squad is organized.
Suggested team builds
| Stack goal | Suggested five |
|---|---|
| Balanced | Guard, Medic, Fighter, Customer, flex |
| Solo queue | Customer or Medic focus |
| Anti-snowball | Fighter, Guard, Medic, Customer, Technician |
Progression path
Follow Getting Started, farm with Scrap farming, redeem only verified codes, then unlock in value order: Medic → Security Guard → Fighter → Technician. Cross-train against each killer on Killers so you recognize axe throws, grabs, and disguise tells.
Play fair. Scripted infinite stamina from the Scripts Hub will not teach you loops, and bans are permanent headaches. Learn the classes, watch the clock, and leave the lobby proud of a clean 6 AM even when the killer was sweaty.
Frequently Asked Questions
Quick answers to the most common Bite By Daylight questions.
What is the best starter survivor?
Customer is free and teaches self-heal, speed management, and objectives. Unlock Medic next for team impact.
How much do survivor classes cost?
Shared BBN-style prices often land near Medic 800, Security Guard 1,100, Fighter 1,350, and Technician 1,600 Scrap. Confirm inside Bite By Daylight.
Should my whole team play Customer?
No. Mixed roles with intel, healing, and peels convert more late-clock fights. Five Customers lack stun and camera tools.
Is the roster identical to Bite By Night?
Not guaranteed. BBD recreates the BBN-style kit and may omit classes or change values. Trust live tooltips after updates.
Where should I go after picking a class?
Read How to Survive for habits and the Survivor Tier List for current grades.